For fully-detailed instructions, choose the handbook section of this app.
Take as many actions as you want during your turn. Your turn ends once one of your actions affects the timeline.
The game's end triggers the first time any player has placed all of their Globot Tokens. The remaining players make take additional turns (in player order) by discarding their remaining tokens. When no tokens remain, proceed to end-game scoring.
Click the scorecard tab in this app to enter your various sources of . In summary, you score for all leftover on your GTerm player board, all the in your supply, the base value of each of your cards in your tableau plus any additional they score, and any earned from achievements (according to Globot token placement).
Important: Achievements are scored based on your current tableau and not based on your tableau at the time you placed the token. Do not score any points for and .
Globot Time Force has a few components you will use when playing the game. This section shows you what they look like and what they do.
Each player will receive a GTerm Management Console (magnetic board) with their Globot character depicted on the front. Each board contains a QR Code (that will lead you to this manual and other information) with a number inside. That number determines the player order (from 1 to 5).
Each player also receives a bag with their character's likeness on it that includes a Globot head and 3 player tokens that can be used to reserve cards during the game. These pieces look the same but have colors to match the player boards.
Although some players may start with a small amount of at the beginning of the game, all players will have the opportunity to gain throughout the game.
As a task on a player's turn, can be exchanged for that will allow the player to pay for cards. are also worth (points) at the end of the game so it's best to save them as much as possible.
come in three colors with different values:
Players can gain during the game and use as an action on their turn to fully recover their to .
Players can gain during the game and use as an action to gain any card from the timeline without paying for it.
The primary gameplay in Globot Time Force focuses on building a tableau-engine from cards. The diagram above provides a breakdown of all the general types of information you'll find on all cards you can gain in your tableau. (Cards you cannot gain, such as Event cards, will not show all of this information.) Knowing the anatomy of each card will help you create a tableau that meets requirements for Achievements in the game—as well as skill conditions on other cards.
To set up Globot Time Force, determine the number of players and provide each with a random GTerm player board. The player boards each have a number on the back of the board inside of a QR Code (which will load up this manual and other helpful information). Player order is determined by these numbers.
Depending on each player's turn order, they will receive a starting bonus
Finally, players should place their Globot head on the hex of their GTerm player board. This indicates that they have not used any energy yet and have 12 available. Each player's Globot head will move throughout the game to indicate their current energy usage.
After completing player setup, follow these steps to set up the timeline:
Finally, randomly choose Achievement boards and place them above the timeline. You should choose the following number of Achievement boards based on player count:
Now you're ready to play!
In Globot Time Force, players will compete to create a tableau of up to 7 cards and score the most points earned by those cards, achievements, and earned during the game. Players can gain cards on their turn by paying the cost depicted on cards in the timeline. Players can pay costs in a few different ways:
When a player gains a new card they place that card in front of them for everyone to see. However, on some turns, players may not want to gain a card or not have the required energy to gain one. In either cases, the player can take either of the following actions:
So far, all of the previously-described actions affect the timeline and any action that affects the timeline effectively ends the player's turn. However, a player can take any number of available actions that do not affect the timeline beforehand:
Players should always take these actions before taking any action that will affect the timeline—as that will end their turn. In rare cases, some cards will allow players to take a second turn but a player can never gain a third consecutive turn during the game.
When a player's turn ends, the player slides the remaining cards in the timeline toward the discard pile (if necessary) and replaces the empty space with the top card of the deck. If the player has gained a second turn, this does not occur until they've completed both turns. The next player may then take their turn as normal if the end-game trigger has not occurred.
The end-game triggers when any player places their third (and final) Globot Token. The remaining players may take additional turns (in player order) by discarding their remaining tokens. Players may also place available tokens on Achievements without ending their turn (as normal) but they will not be able to take any other actions if they do not have another token to discard. When no tokens remain for any player, proceed to end-game scoring.
Each player will tally their points during endgame scoring. Points come from the following sources:
Other resources (e.g. and ) do not score points.
Players may tabulate their scores using the score card section of the Globot Manager App or by using the "analog method" of taking and counting to represent their .
To nobody's surprise, the player with the highest number of points wins and their Globot Manager becomes "Employee of the Moment." Congratulations! Just as in life, there are no tie-breakers. As professionals, you will handle such ties with grace and humility.
Globot Time Force has many symbols. While most-often referenced by showing the symbols, themselves, you may find reference to the symbols as text from time to time. If you're ever unsure of what to call a particular symbol, consult the reference below.
Most cards in the game follow simple and consistent rules and do not require additional clarification. Some cards, however, have unique features worth discussing. This section will discuss those unique features as they apply broadly to cards in the game. For information about how a specific cards works you should switch to the card reference section of this handbook and choose the specific card of interest.
Most cards have a single color in the fullospectrum. However, some cards have multiple colors (e.g. Minoru, Grand Douchebrarian) or no color (e.g. M Natsuwa, all
Cards with multiple colors count as all depicted colors. For example, Minoru counts as radiant and null and the Grand Douchebrarian counts as every color in the fullospectrum (and, therefore, automatically meets any card conditions that require the fullospectrum or some portion of it).
Cards with no colors—like M Natsuwa—do not count as any color.
Select a card from the menu above to see more information.