Globot Time Force Quick Reference

For fully-detailed instructions, choose the handbook section of this app.

Symbol Reference

  • : Gear
  • : IoM
  • : TEC
  • : Charge
  • : Value Point (VP)
  • : Biogenics
  • : Spectral Harmonics
  • : Spacetime Arborism
  • : Globotics
  • : Entropica
  • : Synthesia
  • : Equilibrium
  • : Globot
  • : Achievement
  • : Discard Skill
  • : Score Skill
  • : When Gained Skill
  • : Passive Skill

On Your Turn

Take as many actions as you want during your turn. Your turn ends once one of your actions affects the timeline.

  1. Discard cards from your tableau and use any skills on them. ( skills are not optional.)
  2. Gain a card by paying its cost or using a .
  3. Spend an to gain any card in the timeline without paying its cost.
  4. Spend a to set the on your GTerm player board to .
  5. Reserve a card from the timeline using your Globot assistant (if available).
  6. Pay the cost of a card reserved on a previous turn and gain it.
  7. Resolve any skills on cards in your tableau whenever their individual conditions are met.
  8. Place 1 of your 3 Globot Tokens on an Achievement (if you meet the conditions).

The game's end triggers the first time any player has placed all of their Globot Tokens. The remaining players make take additional turns (in player order) by discarding their remaining tokens. When no tokens remain, proceed to end-game scoring.

End-Game Scoring

Click the scorecard tab in this app to enter your various sources of . In summary, you score for all leftover on your GTerm player board, all the in your supply, the base value of each of your cards in your tableau plus any additional they score, and any earned from achievements (according to Globot token placement).

Important: Achievements are scored based on your current tableau and not based on your tableau at the time you placed the token. Do not score any points for and .

Globot Manager Handbook

Components

Globot Time Force has a few components you will use when playing the game. This section shows you what they look like and what they do.

GTerm Management Console

Each player will receive a GTerm Management Console (magnetic board) with their Globot character depicted on the front. Each board contains a QR Code (that will lead you to this manual and other information) with a number inside. That number determines the player order (from 1 to 5).

Each player also receives a bag with their character's likeness on it that includes a Globot head and 3 player tokens that can be used to reserve cards during the game. These pieces look the same but have colors to match the player boards.

Gears

Although some players may start with a small amount of at the beginning of the game, all players will have the opportunity to gain throughout the game.

As a task on a player's turn, can be exchanged for that will allow the player to pay for cards. are also worth (points) at the end of the game so it's best to save them as much as possible.

come in three colors with different values:

  1. Bronze = 1
  2. Silver = 5
  3. Gold = 10

Temporal Ephemera Cache (TEC)

Players can gain during the game and use as an action on their turn to fully recover their to .

Instrument of Memory (IoM)

Players can gain during the game and use as an action to gain any card from the timeline without paying for it.

Cards

The primary gameplay in Globot Time Force focuses on building a tableau-engine from cards. The diagram above provides a breakdown of all the general types of information you'll find on all cards you can gain in your tableau. (Cards you cannot gain, such as Event cards, will not show all of this information.) Knowing the anatomy of each card will help you create a tableau that meets requirements for Achievements in the game—as well as skill conditions on other cards.

Setup

To set up Globot Time Force, determine the number of players and provide each with a random GTerm player board. The player boards each have a number on the back of the board inside of a QR Code (which will load up this manual and other helpful information). Player order is determined by these numbers.

Depending on each player's turn order, they will receive a starting bonus

Finally, players should place their Globot head on the hex of their GTerm player board. This indicates that they have not used any energy yet and have 12 available. Each player's Globot head will move throughout the game to indicate their current energy usage.

After completing player setup, follow these steps to set up the timeline:

  1. Set the card deck face down on the table (where everyone can reach).
  2. Draw cards equal to the number of players +1 and place them in a row to the right of the the deck.
  3. Make sure you have room for the discard pile to the far-right of the timeline. When cards are discarded, make sure to place them face down. (Players may not look through the discard pile unless instructed to do so by a card's discard skill.)

Finally, randomly choose Achievement boards and place them above the timeline. You should choose the following number of Achievement boards based on player count:

  • 1-2 players: 3 Achievement boards
  • 3 players: 4 Achievement boards
  • 4 players: 6 Achievement boards
  • 5 players: 7 Achievement boards

Now you're ready to play!

Gameplay

In Globot Time Force, players will compete to create a tableau of up to 7 cards and score the most points earned by those cards, achievements, and earned during the game. Players can gain cards on their turn by paying the cost depicted on cards in the timeline. Players can pay costs in a few different ways:

  1. Move the Globot head on the GTerm player board up by the amount required by the cost of the card. (Players may only do this if they have enough remaining capacity. In other words, the total energy used can never exceed 12.)
  2. Spend equal to the amount required by the card.
  3. Spend produced by a card's or skill.
  4. Any combination of the above 3 options that equal the required amount.
  5. Spend an to cover the entire cost of any card without spending any .
  6. Use a Globot Assistant to reserve a card. While the player then gains control of the card, they still must pay the cost on a later turn to add the card to their tableau. Players may only reserve 1 card at a time and must pay for it in order to regain their Globot Assistant and reserve another card.

When a player gains a new card they place that card in front of them for everyone to see. However, on some turns, players may not want to gain a card or not have the required energy to gain one. In either cases, the player can take either of the following actions:

  1. Dismiss the oldest card in the timeline and reset their energy level to on their GTerm player board.
  2. Dismiss the oldest card in the timeline and gain 3 .

So far, all of the previously-described actions affect the timeline and any action that affects the timeline effectively ends the player's turn. However, a player can take any number of available actions that do not affect the timeline beforehand:

  1. Resolve any skills on cards in their tableau (not reserved cards) whenever specified. In some cases, these passive skills will trigger at the end of a player's turn.
  2. Discard any number of cards from their tableau. (If any of the cards have discard skills those discard skills must be completed in the order discarded—these skills are not optional.)
  3. Pay for a reserved card, place it in their tableau, and regain their Globot Assistant.
  4. Spend a to set on their GTerm player board to .
  5. Place a Globot Token on an Achievement with an open token space (if its requirements have been met). The first player to place their third token triggers the end-game.

Players should always take these actions before taking any action that will affect the timeline—as that will end their turn. In rare cases, some cards will allow players to take a second turn but a player can never gain a third consecutive turn during the game.

When a player's turn ends, the player slides the remaining cards in the timeline toward the discard pile (if necessary) and replaces the empty space with the top card of the deck. If the player has gained a second turn, this does not occur until they've completed both turns. The next player may then take their turn as normal if the end-game trigger has not occurred.

The end-game triggers when any player places their third (and final) Globot Token. The remaining players may take additional turns (in player order) by discarding their remaining tokens. Players may also place available tokens on Achievements without ending their turn (as normal) but they will not be able to take any other actions if they do not have another token to discard. When no tokens remain for any player, proceed to end-game scoring.

End-Game Scoring

Each player will tally their points during endgame scoring. Points come from the following sources:

  • The number in the upper-right corner of the cards in a player's tableau plus any additional points earned by meeting the condition of skills on those cards.
  • The number of in the player's possession (1 = 1 ).
  • 12 less the Entropy level on the player's GTerm player board. (It's always a good idea to take a Recover action right before the game ends to get these extra points.)
  • Points earned from Achievements. Achievement scoring applies to a player's tableau after the game ends and not when the token was placed. This means that a player can meet the requirements to place a token on an Achievement but fail to score any points because their tableau no longer meets its conditions.

Other resources (e.g. and ) do not score points.

Players may tabulate their scores using the score card section of the Globot Manager App or by using the "analog method" of taking and counting to represent their .

To nobody's surprise, the player with the highest number of points wins and their Globot Manager becomes "Employee of the Moment." Congratulations! Just as in life, there are no tie-breakers. As professionals, you will handle such ties with grace and humility.

Symbol Reference

Globot Time Force has many symbols. While most-often referenced by showing the symbols, themselves, you may find reference to the symbols as text from time to time. If you're ever unsure of what to call a particular symbol, consult the reference below.

  • : Gear
  • : IoM
  • : TEC
  • : Charge
  • : Value Point (VP)
  • : Biogenics
  • : Globotics
  • : Spectral Harmonics
  • : Spacetime Arborism
  • : Entropica
  • : Synthesia
  • : Equilibrium
  • : Globot
  • : Discard Skill
  • : Score Skill
  • : When Gained Skill
  • : Passive Skill
  • : Achievement

Clarifications

Most cards in the game follow simple and consistent rules and do not require additional clarification. Some cards, however, have unique features worth discussing. This section will discuss those unique features as they apply broadly to cards in the game. For information about how a specific cards works you should switch to the card reference section of this handbook and choose the specific card of interest.

Card Colors

Most cards have a single color in the fullospectrum. However, some cards have multiple colors (e.g. Minoru, Grand Douchebrarian) or no color (e.g. M Natsuwa, all

Cards with multiple colors count as all depicted colors. For example, Minoru counts as radiant and null and the Grand Douchebrarian counts as every color in the fullospectrum (and, therefore, automatically meets any card conditions that require the fullospectrum or some portion of it).

Cards with no colors—like M Natsuwa—do not count as any color.

Card Reference

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Scorecard

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